Still in Run menu, select Arguments tap, and add a new entry to Arguments Passed on Launch. You can also use **** + Command + G and paste the address in the dialog box. That's the same location you entered in step 4, e.g. and navigate to where your Python executable binary is locate. Open scheme editor, select Run from the left hand pane, and Info tab from the detail pane. Make sure you enter a correct path for Python bin. You can update Organizatin Name and Identifier if you want. Open Xcode and start with creating a new project: From the templates, choose Cross-platform > External Build System Give it a name. "How to use Xcode IDE for Python development I was trying this from a playground and after it didn't work I did what the link was saying and that didn't work ether "Got this from github and seems to work. I then tried to dig on this and came up empty. Most of the time when you're adding a command written in python you'll use the shlex and optparse libraries so the command can do option parsing, and you'll add a _doc_ string - I omitted those things to keep the example simple.Having a little hiccup. If you want to add a new command to lldb, you would have a python file like ~/lldb/sayhello.py, import lldbĭef say_hello(debugger, command, result, dict):ĭebugger.HandleCommand('command script add -f sayhello.say_hello hello')Īnd you would load it in to lldb like (lldb) comma script import ~/lldb/sayhello.py Or if it's the type addr_t, I always want that formatted as hex so I have type format add -f x lldb::addr_t So I have type summary add -w lldb lldb_private::ConstString -s "$" For instance, if I'm debugging lldb itself, ConstString objects have only one field of interest to me normally, the m_string ivar. You can add simple type summaries to your ~/.lldbinit directly. I can't remember for sure - there were a few tilde-expansion problems with Xcode 4.5 that have been fixed for a while. you may need to type out the full path to your home directory ( /Users/benwad/ or whatever). Note that there may be a problem with Xcode 4.5 lldb in doing command script import ~/. In essence, breakpoint 1 will only stop if foo() calls bar(). If the calling function is not foo, it will automatically resume execution. This particular example adds a python command to breakpoint #1 - when lldb stops at the breakpoint, it will look at the calling function. I would put the command script import in my ~/.lldbinit file to load it automatically, if that's what I wanted. If thread.GetFrameAtIndex(1).GetFunctionName() != function_of_interest: # (lldb) br comm add -script-type python -o "stopifcaller.stop_if_caller(frame, 'foo')" 1ĭef stop_if_caller(current_frame, function_of_interest): # (lldb) command script import ~/lldb/stopifcaller.py For instance, I have ~/lldb/stopifcaller.py which is import lldb I put all my python scripts for lldb in ~/lldb. You may want to use the command line lldb tool if you're exploring the interactive python scripting interface that works better. Please do file a bug report at - I don't know if there is a bug report about this specific issue already, although problems in general here are known. Between Xcode, lldb, and the Python interpreter there are some problems with the interactive console, unfortunately.
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